Summary
Overview
Work History
Education
Skills
Timeline
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Juyeon Hong

Juyeon Hong

Game Designer
Hwasung-si

Summary

Accomplished System Game Designer with a proven track record at Meta Edition, enhancing gameplay through innovative mechanics and effective level design. Skilled in game analytics and project documentation, I've significantly improved user retention and gameplay balance. Expert in fostering team collaboration and mentoring junior designers, my work has directly contributed to increased player satisfaction and revenue growth.

Overview

18
18
years of professional experience

Work History

System Game Designer

Meta Edition
03.2023 - Current
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Increased user retention through the implementation of effective reward systems and progression structures.
  • I am constantly posting in korean on my social media.
  • I wrote the plan in Korean and carried out the work.

System Game Designer

Playwith Games
08.2021 - 03.2023
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Ensured a coherent visual identity for games by collaborating closely with artists during asset creation stages from concept art to final implementation in-game engines.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Streamlined game development processes by creating efficient design documentation and tools.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Proposed creative solutions for technical constraints while maintaining design integrity and quality standards.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.

System Game Designer

I&V Games
10.2018 - 07.2021
  • Proposed creative solutions for technical constraints while maintaining design integrity and quality standards.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Edited files and line codes for direct incorporation into game builds.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.
  • Championed accessibility initiatives by implementing inclusive design features catering to diverse player needs.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Supported long-term revenue growth by designing monetization strategies that aligned with player expectations while delivering value-added content.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Developed and implemented game levels with in-game mechanics.

Plan Administrator

PlayCoin
09.2017 - 05.2018
  • Served as a liaison between management and participants, effectively addressing concerns and resolving issues related to plan administration.
  • Demonstrated expertise in interpreting plan documents and regulations, providing guidance to employees and management on complex benefit-related matters.
  • Conducted thorough reviews of existing plans, identifying opportunities for improvement based on participant feedback and industry standards.
  • Assisted in developing annual budgets for plan operations by accurately forecasting costs based on historical trends and anticipated changes.
  • Improved overall efficiency by implementing an online enrollment process for employees, reducing paperwork and streamlining administrative tasks.

System Game Designer

Joongwon Game
03.2016 - 09.2017
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Proposed creative solutions for technical constraints while maintaining design integrity and quality standards.
  • Edited files and line codes for direct incorporation into game builds.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.
  • Improved existing gaming engines and tools for better productivity.
  • Developed and implemented game levels with in-game mechanics.
  • Utilized C# to program logic, rules and AI in various game titles.

System Game Designer

Wemade
01.2014 - 03.2016
  • Ensured a coherent visual identity for games by collaborating closely with artists during asset creation stages from concept art to final implementation in-game engines.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Streamlined game development processes by creating efficient design documentation and tools.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Developed software elements and coding, trialing programs for QC and digital assessment.

System Game Designer

Mtricks
12.2011 - 01.2014
  • Increased user retention through the implementation of effective reward systems and progression structures.
  • Edited files and line codes for direct incorporation into game builds.
  • Improved existing gaming engines and tools for better productivity.
  • Developed and implemented game levels with in-game mechanics.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.

System Game Designer

Liveplex
04.2011 - 11.2011
  • Streamlined game development processes by creating efficient design documentation and tools.
  • Managed scope effectively by prioritizing essential tasks within tight deadlines and resource limitations.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Championed accessibility initiatives by implementing inclusive design features catering to diverse player needs.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Developed software elements and coding, trialing programs for QC and digital assessment.

System Game Designer

My New Childern
08.2008 - 12.2010
  • Collaborated with cross-functional teams to develop engaging game content and storylines.
  • Streamlined game development processes by creating efficient design documentation and tools.
  • Championed accessibility initiatives by implementing inclusive design features catering to diverse player needs.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Supported long-term revenue growth by designing monetization strategies that aligned with player expectations while delivering value-added content.
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Evaluated analytics data regularly to inform iterative design decisions aimed at improving player satisfaction rates over time.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Utilized C# to program logic, rules and AI in various game titles.
  • Conducted regular design reviews throughout game development process.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.

Contents Game Designer

GNP Entertainment
11.2006 - 08.2008
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Developed memorable characters with distinct personalities, enhancing player immersion in the narrative world of games.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.
  • Followed specifications and technical limitations when designing to meet established design and gameplay objectives.

Education

Bachelor of Science - Industrial Engineering

Namseoul University
South Korea
04.2001 -

Skills

Game Mechanics Design

Timeline

System Game Designer

Meta Edition
03.2023 - Current

System Game Designer

Playwith Games
08.2021 - 03.2023

System Game Designer

I&V Games
10.2018 - 07.2021

Plan Administrator

PlayCoin
09.2017 - 05.2018

System Game Designer

Joongwon Game
03.2016 - 09.2017

System Game Designer

Wemade
01.2014 - 03.2016

System Game Designer

Mtricks
12.2011 - 01.2014

System Game Designer

Liveplex
04.2011 - 11.2011

System Game Designer

My New Childern
08.2008 - 12.2010

Contents Game Designer

GNP Entertainment
11.2006 - 08.2008

Bachelor of Science - Industrial Engineering

Namseoul University
04.2001 -
Juyeon HongGame Designer