Summary
Overview
Work History
Education
Skills
Languages
Timeline
Generic
Kevin Johnathan Rhie

Kevin Johnathan Rhie

Web Programmer
Seoul,11

Summary

Dynamic Game Designer with a proven track record at NX3Games, specializing in innovative game mechanics and level design. Adept in coding with Lua and C#, I enhance player experiences through rigorous testing and analytics. Recognized for fostering collaboration and mentoring junior designers, driving successful game launches and community engagement.


Motivated Programmer with exceptional background spent in Game industry. Engaging demeanor known for working well in deadline-driven environments. Quickly masters new software packages and hardware technologies.

Overview

10
10
years of professional experience
3
3
Languages

Work History

Game Designer

NX3Games
04.2022 - 10.2022
  • Conducted research and information gathering to troubleshoot and improve content quality.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Enhanced player experience by designing innovative game mechanics and systems.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Ensured a coherent visual identity for games by collaborating closely with artists during asset creation stages from concept art to final implementation in-game engines.

Game Designer

Century Games Korea
08.2021 - 03.2022
  • Strengthened company''s intellectual property portfolio by contributing original ideas in brainstorming sessions and concept pitches, fostering a culture of innovation within the team.
  • Managed scope effectively by prioritizing essential tasks within tight deadlines and resource limitations.
  • Developed memorable characters with distinct personalities, enhancing player immersion in the narrative world of games.
  • Streamlined game development processes by creating efficient design documentation and tools.

Game Designer

Nexon Games
01.2018 - 03.2021
  • Collaborated with cross-functional teams to develop engaging game content and storylines.
  • Mentored junior designers, providing guidance on best practices in game design principles and techniques.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.
  • Improved overall game quality through rigorous bug tracking, testing, and resolution efforts.
  • Edited files and line codes for direct incorporation into game builds.
  • Adapted designs based on platform capabilities to ensure optimal performance across various devices.
  • Contributed to successful game launches, working closely with marketing teams to promote key features and updates.
  • Evaluated analytics data regularly to inform iterative design decisions aimed at improving player satisfaction rates over time.
  • Increased user retention through the implementation of effective reward systems and progression structures.

Game Designer

Naddic Games
03.2017 - 01.2018
  • Proposed creative solutions for technical constraints while maintaining design integrity and quality standards.
  • Developed software elements and coding, trialing programs for QC and digital assessment.
  • Achieved positive user feedback by rapidly addressing reported issues and incorporating valuable suggestions into future updates.
  • Cultivated professional working relationships with marketing department, other design personnel and upper management.
  • Designed and implemented gameplay mechanics and interactive elements for multiple titles.

Game Designer

NtreevSoft
05.2016 - 03.2017
  • Developed and implemented game levels with in-game mechanics.
  • Supported long-term revenue growth by designing monetization strategies that aligned with player expectations while delivering value-added content.
  • Improved existing gaming engines and tools for better productivity.
  • Conducted regular design reviews throughout game development process.
  • Used professional design tools to create characters, levels, vehicles, layouts and unique elements.

Game Designer

NtreevSoft
08.2015 - 02.2016
  • Assisted idea generation and prototyping to assess content effectiveness.
  • Prioritized tasks and carefully managed time to consistently meet delivery dates.
  • Balanced and adjusted gameplay experiences to increase critical and commercial success of product.
  • Designed unique and eye-catching games by meticulously creating graphics, audio, visual and AI behavioral elements.

Game Developer

XLGames
03.2014 - 11.2014
  • Developed innovative gameplay mechanics to provide challenging and enjoyable gaming experiences.
  • Created 3D models, textures, animations and other assets for multiple video games.
  • Developed 2D and 3D video games for PC and mobile platforms using Unity 3D.
  • Streamlined game development process for increased efficiency through collaboration with cross-functional teams.

Game Designer

Softbigbang
03.2013 - 07.2013
  • Created prototypes based upon design ideas using such programming languages as Lua and C#.
  • Utilized Lua to program logic, rules and AI in various game titles.
  • Communicated with art, production and programming teams to design innovative game elements and optimize quality for better player experiences.
  • Established documents outlining concept, art, deliverable specifications, game flow charts and overall content to help keep projects moving and teams working together cohesively.
  • Created core game storylines, role-play mechanics and character biographies for new video games franchise.

Game Designer

GamEng
11.2012 - 03.2013
  • Managed project requirements and accomplished objectives by self-monitoring progress and promptly solving issues.
  • Optimized level designs for improved gameplay flow and challenge balance.
  • Conducted thorough playtesting sessions, identifying areas for improvement and refining game elements accordingly.
  • Collaborated with cross-functional teams to develop engaging game content and storylines.
  • Expanded player base with the integration of social features, encouraging community-building within the game environment.

Education

No Degree - Web Programming

MultiCampus
Seoul
04.2001 -

Bachelor of Arts - Creative Writing, Study of North Korea

Korea University
Seoul
04.2001 -

No Degree - Web Programming

Korea Employment Agency For Persons With Disabilit
Sung-nam
04.2001 -

Skills

Coding

Languages

English
Bilingual or Proficient (C2)
Korean
Bilingual or Proficient (C2)
Japanese
Advanced (C1)

Timeline

Game Designer

NX3Games
04.2022 - 10.2022

Game Designer

Century Games Korea
08.2021 - 03.2022

Game Designer

Nexon Games
01.2018 - 03.2021

Game Designer

Naddic Games
03.2017 - 01.2018

Game Designer

NtreevSoft
05.2016 - 03.2017

Game Designer

NtreevSoft
08.2015 - 02.2016

Game Developer

XLGames
03.2014 - 11.2014

Game Designer

Softbigbang
03.2013 - 07.2013

Game Designer

GamEng
11.2012 - 03.2013

No Degree - Web Programming

MultiCampus
04.2001 -

Bachelor of Arts - Creative Writing, Study of North Korea

Korea University
04.2001 -

No Degree - Web Programming

Korea Employment Agency For Persons With Disabilit
04.2001 -
Kevin Johnathan RhieWeb Programmer