Autodesk 3ds Max (frequent usage)

Technical 3D Generalist with 11+ years of experience, a high sense of responsibility, keen perception and a weakness for accurate planning and reporting.
Good at problem-solving while going to the bottom of things to fix bugs, propose new ideas and improvements or just recommend workflows.
I am eager to grow my knowledge and tend to write my own scripts and tools if I find potential for automation and efficiency gain.
In recent projects, mainly responsible for all kinds of world building topics related to procedural biomes and terrain but also doing interdisciplinary and training support for other departments and collaborating studios. (Received internal "Trainer of the year award")
So far I supported almost all departments in a game production, from Levelart, asset/objectbank-handling, procedural, asset and world optimization, reporting, tools-creation, general workflow-guidance (in-engine and DCC), occasional shader-dev (in-engine nodesystem) to just general debugging support.
Formerly responsible for the whole 3D Character production (3D-Models, integration and polishing for Characters, Bosses, Weapons, Armorsets and Props) for several projects, including planning, negotiation and supervising outsource-partners (During that time I was able to reduce the outsourcing-cost for the character-department by around 10%).
Projects: Assassin's Creed Black Flag Resynced
Responsibilities:
Projects: Assassins Creed Shadows
Responsibilities:
Projects: Assassins Creed Valhalla | Immortals Fenyx Rising - Myth of the Eastern Realms | Skull & Bones
Responsibilities:
Projects: The Surge 2 | The Surge DLCs (4x)
Responsibilities:
Projects: The Surge 2 | The Surge DLCs (4x) | The Surge
Responsibilities:
Projects: Emergency 5 | Emergency mobile
- Good ability to manage and organize work (for myself and department-wise, supporting project management and producer)
- Good at keeping communication transparent and timely throughout processes
- Strong sense of responsibility
- Work focused and goal oriented
- Eager to learn new things and educate myself
Autodesk 3ds Max (frequent usage)
Houdini (occasional usage)
Substance-Painter/Designer (occasional usage)
ZBrush (rare usage)
Autodesk Maya (occasional usage)
C# (frequent usage)
Python (frequent usage)
MaxScript (occasional usage)
MelScript (rare usage)
Third party engines Unity/Unreal (rare usage)
Photoshop (frequent usage)
University of Sydney - Introduction to Calculus
University of Sydney - Introduction to Calculus
University of Michigan - Python 3 Programming
Google IT Automation with Python
Chinese Proficiency Test - HSK 4 / 汉语水平考试四级
Object Oriented Programming with C#
C# Essential Training
Programming Foundations