Summary
Overview
Work History
Education
Skills
Websites
Exhibitions
Timeline
Generic

TAMIA YANG

Vancouver

Summary

3D Environment & Prop Artist | Educator | Game

over 10 years of experience in modeling, and texturing. Skilled in both hand-painted and PBR workflows, with proven achievements including VR and 4D projects showcased at public exhibitions such as the Korean Presidential Office. Strong background in teaching 3D graphics, producing cinematic promotional videos, and optimizing assets for web-based 3D viewers.

Overview

19
19
years of professional experience

Work History

Director of Talent Acquisition

Global Scout
Vancouver, BC
08.2025 - Current
  • Optimized talent matching for Korean firms struggling with recruitment.
    Advised candidates on tailoring resumes to enhance fit with company profiles.
    Accelerated hiring processes, yielding significant time and financial savings for employers.
    Strengthened connections between job seekers and potential employers for better outcomes.

Graphic Designer

Ward's hydraulic Services
Coquitlam, BC
12.2022 - 07.2025
  • Created 3D models of company products with full modeling, texturing, and unwrapping, enabling customers to view products realistically through a web-based 3D viewer.
  • Produced cinematic promotional videos in Unreal Engine, utilizing in-house props for marketing content.
  • Developed company promotional videos with AI-enhanced, multilingual subtitles and voice-over narration.

3D/2D Instructor

Tjoeun Computer Academy
Seoul, Korea
09.2018 - 02.2020
  • Trained adults in government-commissioned vocational training programs on 3D tools and techniques, guiding even beginners to create at least two professional portfolios.
  • Developed and delivered curriculum tailored for individuals with no prior experience, ensuring the successful completion of high-quality portfolio.

3D/2D Instructor (Seasonal)

IT school
SEOUL
11.2017 - 01.2020
  • I taught teenage students foundational design principles and the use of 3D tools, such as modeling, texturing, and animation techniques, tailored for beginners in an alternative school setting.
  • Guided students in portfolio development, enabling them to showcase their creativity and technical skills effectively.
  • Designed and delivered a comprehensive curriculum that combined design fundamentals, 3D software training, and project-based learning to foster creativity and technical proficiency.

3D/2D Instructor (Seasonal)

Namseoul University
Seoul
10.2017 - 04.2018
  • Trained adults in government-commissioned vocational training programs on 3D tools and techniques, guiding even beginners to create at least two professional portfolios.
  • Developed and delivered curriculum tailored for individuals with no prior experience, ensuring the successful completion of high-quality portfolios.
  • Provided ongoing support and feedback to students to enhance their skills and confidence.

3D Environment Artist

GODEN MEDIA
Seoul
06.2016 - 12.2016
  • Led a government-commissioned VR project for the Office of the President of South Korea, developing a virtual representation of Cheong Wa Dae's exclusive, nonpublic areas.
  • Directed the 3D team in creating highly detailed assets using 3ds Max, including modeling, UV mapping, and texturing, ensuring accuracy and quality.
  • I finalized the project with Unreal Engine, optimizing real-time rendering for high performance on exhibition hardware.

3D Environment Artist

VERTIGO GAMES
Seoul
09.2012 - 05.2013
  • Designed and created multiplayer maps for the online FPS game BlackShot, a title highly popular in Southeast Asia, released in November 2007.
  • Independently developed one playable map per month, including assets such as subway stations, schools, and urban battlefields, without the support of concept art or initial planning documents.
  • Managed the entire process of map design and production, including 3D asset creation, texturing, and level layout, to ensure balanced, engaging gameplay.

3D Environment Artist

GolfZone Holdings
Seoul
09.2010 - 06.2011
  • I worked at Golfzon, the leading company in Korea's screen golf market, with a 90% market share, as part of the newly formed Team OZ, established to develop an innovative online golf game.
  • Conducted extensive R&D in CryEngine, exploring and experimenting with its capabilities to develop realistic and immersive golf course environments.
  • Focused on creating visually compelling background environments and refining terrain and landscape designs to enhance gameplay realism.

3D Environment Artist

NPLUTO
Gyeonggi-do
05.2008 - 01.2010
  • Worked at NPLUTO, a game development company spun off from Korea's largest portal site, Naver, contributing to the development of the action battle game VS.
  • Participated in the development of a new action fighting game from its early stages, including the creation of the prototype.
  • Designed and developed realistic 3D backgrounds using ZBrush, overseeing the entire process of modelling, unwrapping, and texturing.
  • Leveraged a proprietary game engine, optimizing assets to ensure seamless compatibility and high performance.
  • Independently created assets by interpreting mood boards and overall concept sketches in the absence of detailed concept art.

3D Environment Artist

GRAVITY
Seoul
06.2006 - 05.2008
  • Maintained and updated the globally acclaimed MMORPG Ragnarok Online, serviced in dozens of countries worldwide.
  • Created stylized 3D backgrounds and modular terrain tiles using a proprietary engine, integrating seamlessly with the game's 2D character art.
  • Handled localization and updates to ensure consistency across international markets.

Education

Advanced Digital Media Studies - Management Science

Pacific Link College
BC, Canada
09.2023

English interpreter & Translation -

Cyber Hankuk Foreign Language University
Korea
08.2021

Multimedia Design -

KAYWON ART AND DESIGN COLLEGE
Korea
03.2003

Skills

  • 3D Max
  • Blender
  • Blender add-on (Python scripting)
  • 3D printing
  • RhinoRIZOM tool
  • Substance Painter

Exhibitions

11/01/11, Korea Content Award, Contributed to the creation of an exhibit featured in one of the booths at the world's first indoor 4D Art Park, incorporating 3D stereoscopic visuals, holograms, augmented reality, interactive media, Kinect-based sculptures, and installation art into a unified storytelling experience., 

Timeline

Director of Talent Acquisition

Global Scout
08.2025 - Current

Graphic Designer

Ward's hydraulic Services
12.2022 - 07.2025

3D/2D Instructor

Tjoeun Computer Academy
09.2018 - 02.2020

3D/2D Instructor (Seasonal)

IT school
11.2017 - 01.2020

3D/2D Instructor (Seasonal)

Namseoul University
10.2017 - 04.2018

3D Environment Artist

GODEN MEDIA
06.2016 - 12.2016

3D Environment Artist

VERTIGO GAMES
09.2012 - 05.2013

3D Environment Artist

GolfZone Holdings
09.2010 - 06.2011

3D Environment Artist

NPLUTO
05.2008 - 01.2010

3D Environment Artist

GRAVITY
06.2006 - 05.2008

Advanced Digital Media Studies - Management Science

Pacific Link College

English interpreter & Translation -

Cyber Hankuk Foreign Language University

Multimedia Design -

KAYWON ART AND DESIGN COLLEGE
TAMIA YANG